top of page
Who I Am

🔊 With 13 years in sound design, I blend hands-on creativity with technical know-how across AAA titles, local films & commercials. At Ubisoft, I’ve led new feature audio from concept to implementation, planning sound design, shaping pipelines while mentoring teammates to hit both quality & timeline goals.


🛠️ Skilled in Wwise, Nuendo & Game Engines (Unity), I’ve also scripted C# tools to streamline workflows & support cross-discipline collaboration.


🎓 Graduating with a double major in Computer Science and Games Design, where I built a speech emotion recognition ML model & developed two Unity mini-games while managing teams, I’ve expanded my understanding of game dev beyond just audio.

Profile Picture.jpg
My Signature (Joshua).png

© &  J SoundDesign 2025

bottom of page