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Who I Am

🔊 With 13 years of audio design experience, I’ve worked across short films, TVCs, local films, and most recently, AAA titles at Ubisoft. I led sound design for Skull & Bones, from production through its live-game phase (1st year), delivering immersive audio that supports gameplay and narrative.


🎮 At Ubisoft, I handle SFX creation, integration, pipeline development, and feature innovation—while mentoring peers and ensuring mixes meet industry standards. I specialise in Wwise, Steinberg Nuendo, and using tech creatively to solve complex audio problems.


🎓 Nearing graduation with a double major in Computer Science and Games Design at Murdoch University, I bring extra value through skills in project management, programming, ML, and software development—blending tech with artistry in every project.


🛠️ I've also developed two mini-games in Unity, expanding my understanding of game dev beyond audio and into the player’s experience as a whole.

~Joshua Tan

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© &  J SoundDesign 2025

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